GOTHIC ORPHIC LYRE
ATTENTION!
Work on translation in progress! My apologies. Nevertheless, keep calm
and wait for completion. If you want to help please comment string that
should be correct. Thank you for your supporting!
For contact e-mail: a.a.o@ro.ru
INTRODUCTION
Everything
truly beautiful is kalokagathos. Nature pulls
us to the muses and harites, but sometimes we are not able to
distinguish the beautiful from the bad. We confidently prefer the
sweetness of honey to the bitterness of mustard, but sometimes we
have to take bitter medicine. A gourmet who has succeeded in
gastronomy, regularly takes poison like Mithridates. Only
by progress in own taste is it possible to see not only the
form of beauty, like the wonder of musical sounds, a well-drawn
picture or competently implemented gameplay of a video game, but also
the authenticity of beauty, which essence is morality. We
don't understand how much our natural intention to beauty transforms us.
But if true beauty would to be contemplated, then it becomes
possible to participate in that sacred deontological order
that fertilizes all nymphs in the world. And then mind
becomes brilliant, like the endless starry sky.
It
is possible to look behind the form due to a short adventrue, during which it is have to descend into
the dark depths of the dominium of the Hades like Orpheus, where many great ancient notionalists are languished. The path lies to the ever-blooming fields of
Elysium, where Truth rests, but the road is thorny: only by throwing
away the shackles of routine is it possible to cross the River
Styx.
The
adventure will be aimed at trying to grasp in thought the
authenticity of one of the best video games in history - Gothic. Moral
beauty surrounds us everywhere. With good sense of taste, any creation of
the genius of mind or nature can be contemplated. You can look at
comics, music, movies, etc. For example, William Irwin's
work "The Simpsons and Philosophy: The D'oh! of Homer" [Irwin W. et al.
2001], that represents attempt to look at the essence of this
cartoon. But now there is the way to the
spirit of the Gothic series and it will be shown how
the main late antique traditions of philosophy are represented in
this video game series. An analysis of elements of the Hegelian tradition in Gothic is also presented. The fundametnal idea in the series is opposition of the gifts of Prometheus and Epimetheus.
The Gothic's narrative is Christian, therefore this seria includes soteric problem.
STRUCTURE OF COSMOS
Cosmos
is the term that means the space which includes three
interconnected levels: chthonic, celestial or divine, and the actual,
where people live. Cosmos in the first part of the series is a
closed system, spatially limited by the Valley of Mines, the
boundaries of which are elegantly outlined by a barrier.
The barrier has a spherical, ellipse-like shape, which
corresponds to the shape of an ideal geometric figure, according to
ancient tradition. Thus, in Plato’s work Timaeus it is said that
the cosmos has a spherical shape: “the body [of the cosmos] was
created smooth, uniform everywhere, equally distributed in all
directions from the center, integral, perfect and composed of perfect
bodies” [Plato. Collected Works..., 1994, p. 437]. Contemplating
the sky of the valley, flashes of lightning are visible. The barrier
sphere is fiery. Democritus argued that the spherical shape of atoms
corresponds to the fire element; these are atoms of the soul [Vits
B.B. Democritus..., 1979, p. 192]. This position is due to the influence of Zoroastrianism and the Chaldean traditions on
Democritus. Moreover, Abderit associated fiery atoms with breathing,
which ensures the vital activity of the body, therefore their
presence is a necessary condition for life. So it is in the case of
the Gothic colony, the existence of which is unthinkable without the
fire element, without a barrier. The barrier represents the soul of
the Gothic world. In general, the role of fire symbolism in the
Gothic series is significant, as will be shown below.
On
the other hand, the spherical shape of the barrier refers to the
Eleatic tradition. Parmenides argued that cosmos has a spherical
shape and the space is continuous, unchanging and finite
[Italian philosophy..., 1975, p. 171]. This emphasizes that the
structure of the colony is unchanging and integral as the cosmos, and
that it is meant to exist forever.
In
the center of the cosmos there is necessarily the Axis Mundi (Axis of
the World), which is a world tree, mountain, city, fortress, temple
or any other sacred space in which cosmogony took place, and it is in
this center that all three levels of the universe converge and touch
[Eliade M Selected works..., 2000, p. 31]. Actually, the axis of the
world in the world of Gothic is the fortress of the Old Camp.
Moreover, the number of such centers can be more than one [Eliade M.
Selected works..., 2000, p. 148-149].
The
real world, where ordinary convicts and their guards live, is
represented by a system of camps. There are three of them: Old, New
and the sectarian camp. They differ in that they represent three
different models of worldview and life practices, corresponding to
the three main late antique traditions of philosophy: Stoic,
Epicurean and Platonic.
There
is an opinion in the game's community that creating a barrier centered
on the Old Camp fortress is a mistake, since from a pragmatic point
of view it would be more appropriate to establish a dome over one of
the key economic hubs of the Valley of Mines, the Old Mine. Answer: this is not a mistake, but a completely correct and logical
location of the barrier, since only in this case is the cosmic order
reproduced. The fortress of the Old Camp is the center of cosmos, it
was here that the barrier was created and it was there that it ceased
to exist (this refers to the symbolic lightning strike on the camp
tower in the introductory video of the second part). In the New Camp,
such a center is a mountain of ore, around which the entire camp is
built, and in the case of a sectarian camp, it is a temple within the
boundaries of the camp. Therefore, at the moment when the protagonist
charges his own weapon using the ore of the New Camp, it is like a
lightning strike on the fortress of the Old Camp, which actually
means the symbolic destruction of the camp.
The
reason and purpose of the existence of the colony is the extraction
of special magical ore, which is mined in the mines of the valley of
mines. The symbolism of the ore refers to the myth of Prometheus and
his brother Epimetheus. According to Plato [Plato. Selected
dialogues..., 1965, p. 62-63] two brothers distributed talents and
skills between animal species. Epimetheus's gift was to establish
harmony and balance between diverse living beings. The exception was
humanity, which he deprived. Prometheus tried to correct such
injustice, whose gift was fire, as well as the ability to manage it,
which included smelting metals. Thanks to the gift of Prometheus,
human participation in the divine became possible [Economy and
religion..., 1927, p. 55], which was the reason for the punishment of
Prometheus.
The
opposition of the gifts of Epimetheus and Prometheus lies in the
opposition of the wild and natural harmony of nature and civilization
with its anti-ecologicalism and merciless exploitation. The Gift of
Prometheus is a divine gift, but also a curse of civilization.
According to ancient beliefs, certain metals, such as iron, were
defined as vicious, demonic in nature, and the Iron Age was viewed as
a time of violence, lust for power, greed and vice [Economy and
religion..., 1927, p. 70-73]. Magic ore in Gothic serves the same
function: it is a symbol of the depravity of civilization. Its
continuous extraction is the basis for the existence of the colony,
just as the extraction of resources is necessary for civilization.
And in opposition to human civilization, together with all its vices
that correspond to the gift of Prometheus, the orcs act. They embody
wildness and pristine natural harmony; orcs represent the gift of
Epimetheus.
The
Old and New camps have corresponding mines, Old and Free. Similarly,
the sectarian camp, which, due to its specifics, has a special
dungeon - an orc cemetery. An important fact is that all mines have
the same attribute: the presence of orcs. In the Old Mine there is an
orc slave, in the Free Mine there is an orc Tharrok, without whose
help it is impossible to collect the important artifact Ulu-mulu,
which is a symbol of friendship for the orcs, which is consistent
with the fact that the New Camp represents the Epicurean tradition,
one of the main values of which is friendship. The presence of orcs
in the mines symbolizes the fact that civilization is based on the
use of the gifts of nature and is not able to abandon them, but at
the same time it sees in nature only resources; it is a symbol of
civilization's exploitation of nature. A utilitarian attitude towards
nature is the curse of Prometheus' gift. The case of the sectarian
camp is special because it represents Platonism. According to Plato's
myth about the cave, a true sage is able to free himself from the
shackles of delusion and leave the confines of the cave [Plato.
State..., 2015, p. 239-242]. Therefore, sectarians formally do not
have their own mine; Moreover, they actively visit the Old Mine for
their own occult purposes, the purpose of which is not clear to
representatives of other camps; this is similar to how a sage can go
down into a cave, but others are not given the opportunity to
understand the purpose of his activity, since only he knows the
knowledge of the real, what is outside the cave. But in fact it is
present. Firstly, the logic of the structure of cosmos in the
Gothic world requires the presence of a mine near the sectarian camp.
Secondly, the orc cemetery is a mine turned inside out. If the mine
embodies the heart of human civilization, the necessary and
inevitable hard work for its existence, then the orc cemetery is a
sacred space. It is pure and immaculate. It is significant that,
apart from the protagonist, there is only one living person in the
cemetery, Idol Lukor, at the time of his visit, just as there is one
orc in the mines of other camps. Likewise, instead of miners, there
are only orcs. The orc cemetery symbolizes how human civilization
unceremoniously invades the most sacred places.
The
image of heaven in the Gothic world is the outside world outside the
colony. This is a reference to the biblical story of the Fall and the
expulsion of people from paradise [Gen. 3:23]. The old camp, being on
the main axis of the Gothic world, is connected with the outside
world, the heavens, directly. Of course, the chthonic world of the
colony consists of mines and the temple of the Sleeper. It should be
noted that since the axis mundi connects the real world with both
heaven and hell, thanks to this connection, a dialogue between Xardas
and the chthonic creatures of Beliar, as well as Yuberian, the head
of the sectarian camp, with the Sleeper became possible.
It
is necessary to complete the topic of Gothic cosmology by discussing
what changes it underwent in subsequent parts. The thesis is that the
first part of the Gothic series has a holistic and coherent cosmos.
But this cosmos is eliminated already in the second part. It is
replaced by an island. An island, as a space surrounded by ocean
waters, has its roots in ancient myths. It was believed that the
whole world is surrounded by waters, where the water areas correspond
to the space of the primordial Chaos, which only has to be ordered
and mastered [Eliade M. Selected works..., 2000, p. 29]. Development
is understood as the performance of a sacred act that repeats
cosmogony: in the case of a computer game, this looks like turning
space into a game location where the hero performs his exploits.
It
is interesting that the number of locations in the second part is
three: firstly, a part of the island of Khorinis, which includes the
city of the same name, called New World; secondly, this is the valley
of mines from the first part, Old World; finally, taking into account
the addition Night of the Raven, the third part, Yarkendar, Expansion
World. If we take into account the fact that the third part of Gothic
similarly offers three locations (Myrtana, Varant and Nordmar), then
we get the opposition of triads of locations. In alchemy, a similar
alignment is described by the axiom of Mary, when the triad,
characterized as heavenly, holy, has its direct chthonic analogue,
like a mirror image [Jung K.G. Soul and myth..., 1996, p. 316]. Their
deep kinship is torn apart by the fourth element, which contrasts
them and transforms one into another. The fourth element in Gothic is
the halls of Irdorath, which separates the game spaces of the parts
of the Gothic series.
COLONY
The
history of Gothic begins with the fact that the kingdom of Myrtana
was ruled for a long time by King Robar II. Under the leadership of
the ruling dynasty, the kingdom achieves considerable success in
foreign policy, annexing new territories, such as Varant... But one
enemy turned out to be too tough for them - the orcs.
According
to Clausewitz, the essence of war is to use violent methods to
deprive the opposing side of the opportunity to resist and force it
to carry out its own will [Clausewitz K. On War..., 1994, p. 38]. The
essence of the confrontation between the kingdom of Myrtana and the
orcs lies in the desire of the Promethean civilization to suppress
nature with its inherent Epimethean harmony. This is the central
conflict of the Gothic series and is relevant until the third part of
the series.
The
war for the kingdom turned out to be protracted and exhausting, which
ultimately led to the need to wage a war of attrition and mobilize
all available resources. The war became total. Erich Ludendorff, a
German general of the Reichswehr and theorist of military science,
who formulated the concept of total war, argued that the entire
people are the driving force of a total war, that the army and the
people are inseparably united, therefore everyone is directly
involved in hostilities, no matter where they are [ The “total”
war..., 1936, p. 8]. Thus, enduring the hardships of war falls on the
ordinary people of the kingdom. The conflict between Promethean
civilization and Epimethean savagery is exclusively total in form,
and the consequences of environmental pollution are most noticeable
for the average person.
The
superiority of civilization over nature, of humans over orcs, is
symbolically represented in the possibility of extracting magical ore
from the bowels of the earth, with the help of which it is possible
to achieve a final victory. Since one of the most significant
achievements of civilization is the law, it was he who was the first
to defend the interests of civilization: the resources of the kingdom
began to be mobilized under the pretext of obedience to the letter of
the law, when, despite the differences in serious crimes, all
convicts began to be sent to hard labor in the valley of the mines.
The digests state that law is the art of justice [Digests..., 2008,
p. 83]. The thesis is that the Gothic series is apolitical. Politics
implies activities aimed at achieving the public good [Aristotle.
Works..., 1983, p. 378], and in the colony absolutely no one is
pursuing public welfare, but is only “pulling the blanket.”
Aristotle divides the types of political systems into good and evil
according to the principle of relation to the public good, which, for
example, is a criterion for distinguishing between monarchy and
tyranny: “when one person, or a few, or a majority rules, guided by
the public good, naturally such types of government devices are
correct, and those in which the benefits of either one person, or a
few, or the majority are meant are deviations” [Aristotle.
Works..., 1983, p. 457]. Actually, justice is a necessary condition
for a political phenomenon, but since Gothic is apolitical, there is
no need to talk about justice.
Jurisprudence identifies two mutually exclusive approaches to understanding
law: the positivist legal understanding, legalism, and the natural
law approach, jusnaturalism. Thus, the gradation of rights to
positive and natural is enshrined in the Digests [Digests..., 2008,
p. 83]. From the position of legalism, it is impossible to assert
that the decision of Robar II to form a colony is arbitrary and has a
harmful inhumane and tyrannical character. Moreover, T. Hobbes argued
that the sovereign has unlimited power and extraordinary judicial
powers: “the sovereign cannot be deprived of power, cannot be
accused of injustice by any of his subjects, cannot be punished by
his subjects ... he is the only legislator and supreme judge in all
disputes; he determines the time and occasion for declaring war and
making peace” [Thomas Hobbes. Works..., 1991, p. 155]. The
existence of the sovereign is due to natural necessity, since in his
absence there is a war of all against all, which is a worse option
compared to suffering the consequences of the will of an omnipotent
sovereign. In a similar way, for example, Gomez’s position in the
Old Camp was legitimized.
It
must be emphasized that from the standpoint of legalism, the
existence of a colony is the norm, since this fact is the direct will
of the sovereign. Jusnaturalism is another matter. Marcus Tullius
Cicero stated the following about the law: “the law is a decision
that distinguishes the just from the unjust and is expressed in
accordance with the most ancient principle of all things - nature,
with which human laws are consistent, punishing bad people with
execution and protecting and preserving the honest” [Dialogues on
the State... , 1994, p. 114]. Natural law is an eternal law,
enshrined in nature [Dialogues about the State..., 1994, p. 112], and
which is universal [Dialogues about the State..., 1994, p. 95].
Natural law is the metaphysics of law. According to the natural law
approach, the instructions or laws issued by the sovereign, if they
contradict natural law, are illegal and their compliance is optional
[Dialogues about the State..., 1994, p. 103], and the sovereign
himself is a criminal and a tyrant. In the same vein, Robert Filmer
argued that the king’s power is not limited by any law, with the
exception of natural law [Patriarcha..., 1680, p. 10]. But what can
be charged as a crime against Robar?
It
is possible to assume that under Robar's rule the natural right to
life is neglected. But on the contrary, the natural right to life
presupposes the right to the possibility of preserving life and
providing life with necessary goods [Thomas Aquinas. Sum of
Theology..., 2012, p. 325-326]. Actually, since Robar’s program is
aimed at preserving and increasing the human race as a whole in the
context of the fight against orcs, the conditional common good would
require a certain resource to support the livelihoods of many people,
which in this case is ore mined in the colony. Thus, Robar cannot be
charged with violating the right to life. Thomas Aquinas would
characterize Robard's regime rather as a soft tyranny, and his
program as a necessarily tolerant arbitrariness of power; citizens
must obediently submit to the will of the king [Thomas Aquinas. About
royal power..., 2016, p. 110].
It
is assumed that Robar's regime is legal in nature and the existence
of the colony in the Valley of Mines is legitimate. But against it,
according to J. Locke, there is a natural right to property: “every
man has some property consisting of his own person, to which no one
but himself has any rights... the labor of his body and the work of
his hands in the strictest sense belong to him... labor created the
difference between them and the general; he added to them something
beyond what nature, the common mother of all, created, and thus they
became his private right” [Locke J. Works..., 1988, p. 277]. The
legal arbitrariness of the regime naturally leads to the deprivation
of property of convicts; Moreover, the right to work of citizens is
neglected, which consists in neglecting the choice of the form of
labor: the fate of convicts is to be miners or overseers. On the
other hand, T. Hobbes in Leviathan argued that there is a natural
right to justice, which consists in guaranteeing compliance with the
pact concluded between the citizens and the royal power of Myrtana in
this case [Thomas Hobbes. Works..., 1991, p. 110]. The social
convention that made royal power possible did not imply the forced
transfer of the masses to the territory of the colony and subsequent
exploitation. Thus, the basis for declaring Robar’s decisions as
illegal can be considered injustice, and the colony of Khorinis as
illegitimate.
I
would like to add that another basis for the illegal nature of the
regime can be considered the neglect of the right of the convicted to
potential repentance, i.e. return to a lawful life in society and
communication with respectable citizens. But exile to a colony, due
to the barrier, completely deprives the individual of this
opportunity. As Stigirides wrote, “one who is unable to enter into
communication or, considering himself a self-sufficient being, does
not feel the need for anything, no longer constitutes an element of
the state, becoming either an animal or a deity” [Aristotle.
Works..., 1983, p. 379]. Humanity implies the possibility of free
interaction and cooperation between people. That is, the
dehumanization of the colonists takes place. According to G. F.
Hegel, punishment for unlawful acts is presented as a reward for
their commission, since the individual is considered to be rationally
thinking, free and aware of the fact that he can suffer punishment,
which in turn must be proportionate to the offense [Hegel G. V. F.
Philosophy of Law..., 1990, p. 147-148]. The penalty of exile to the
Valley of Mines cannot be considered disproportionate to the abstract
act. One way or another, the magicians of the kingdom of Myrtana
support the criminal regime of the king and kindle the fire of
Prometheus over the Valley of Mines, thereby inventing a
concentration camp, which is the most vicious product of
civilization.
Next,
you need to turn to the religion and magic of the Gothic series.
There are, according to the game's lore, three deities: Innos, Adanos
and Beliar. The first is characterized by such concepts as order,
goodness, goodness, etc. This deity is symbolized by fire. In
contrast to him, as his negation, Beliar embodies chaos, evil, vice.
Adanos, in turn, is balance and harmony and is symbolized by water.
Trinity
turns into Zoroastrian symbolism of fire, water and darkness, but the
complexity of the deities is revealed if we turn to the works of
Heraclitus. According to his ontology, fire, symbolizing the Logos,
is denied and extinguished, passing into water; accordingly, the
water then passes into something else, i.e. into the ground [Diogenes
Laertius..., 1979, p. 361], which can be interpreted as something
chthonic. The process is reversible, and in general the essence is a
cycle, a cycle in nature. The opposition of fire and water also
played a role in the epistemology of Heraclitus, when fire, as
phronesis, represented the rational principle of knowledge, was
opposed to water, which symbolized sensuality and emotionality,
interfering with rational knowledge and distorting the truth. One of
the key aspects of the Trinity of the Gothic series is
that the developers clearly emphasized the decisive role of Adanos:
Mike Hoge, one of the key developers of Gothic, stated that the main
character is an avatar of Adanos
[https://www.gothicz.net/serie-gothic
/mike-hoge-talks-about-gothic/].
The
central role of this deity refers to Homer, within whose mythological
system cosmogony originated from the water element; The special
position of the water element was emphasized by Aristotle in
Metaphysics, arguing that the ancients believed that the gods swear
by the waters of the Styx [Aristotle. Metaphysics..., 2006, p. 40].
What
is most interesting about this path is that neither Innos nor Beliar,
with the exception of the third part of the series, play any direct
role. In general, they play a supporting role and are needed only as
a binary opposition, which allows us to reveal the role of the true
Spirit. G. F. Hegel wrote that true virtue is a complete struggle,
which is a complex and contradictory process of the relationship
between good and evil [Science of Logic..., 1971, p. 62]. The key
thesis is that Adanos, or rather the protagonist of Gothic itself,
symbolizes the Hegelian world spirit, and the narrative of the game
is a critique of Hegelianism. Hegel emphasizes that world history is
made by individuals who are “living embodiments of the substantial
action of the world spirit and are thus directly identical to this
action; it remains hidden for them and does not serve as their object
and goal; they are not honored or thanked either by their
contemporaries or by the public opinion of future generations; as
formal subjectivities, they only acquire their share in this opinion
as immortal glory” [Hegel G.V.F. Philosophy of Law..., 1990, p.
372]. The point is that the protagonist embodies absolute freedom and
it is his will that can decide the fate of the colony and bring
justice to its inhabitants. It is in this regard that the protagonist
should be understood as an avatar of Adanos, as the direct world
Spirit. In this regard, the confrontation between Innos and Beliar is
removed and only the contradiction in the activities of the
protagonist is revealed. This is the main advantage of the religion
of the Gothic series, which lies in the fact that deities are not
active immanent actors, due to which it is possible to believe in the
Gothic religion as if it were a real belief, since it, unlike a
number of other fantasy religions, requires an actual act faith. In
other words, throughout the two parts of the series, divine entities
remain transcendent and indirectly play their own roles, as the
activity of the true Spirit - the nameless hero.
Quite
typical of fantasy, magic has a direct connection with religion. But
there are some important and distinctive details. It’s worth
starting with the practical implementation of magic directly in the
game. In the first two parts of the series, special runes or scrolls
are required to use it. The ancients believed that names had sacred
power, because their knowledge gave the knower power over certain
divine entities, since it was in the name that divine power lay: for
example, in ancient Egyptian mythology, the supreme god Ra needed
knowledge of the names of the gatekeepers on the path of the movement
of the solar boat along the Duat, and the pronunciation of the name
could save the creature from imminent death [Rak I.V. Egyptian
mythology..., 2004, p. 87]. Apparently, it was with an eye to the
ancient Egyptian religion that rune magic was introduced into the
games of the Gothic series, as a necessary written source for the
name of a particular spell, since according to one of the early
concepts of the first part, the influence of Egyptian culture was
significant. On the other hand, in the context of the third part of
the series, when, according to its plot, rune magic has disappeared,
to create magic it is necessary to turn to ancient knowledge, i.e. a
return to the preliterate oratorical tradition. This refers to
another ancient Egyptian myth, set out in Plato’s dialogue
Phaedrus, according to which the Egyptian god of wisdom Thoth
provided gifts to the pharaoh, among which was writing, which he in
turn criticized, since it would have a bad effect on the intellect of
people: “Into the souls of those who learned it they will instill
forgetfulness, since the memory will be deprived of exercise: they
will begin to remember, trusting the letter, by extraneous, external
signs, and not by internal force, on their own. Therefore, you have
found a means not for memory, but for recollection. And you will give
to your disciples the appearance of wisdom, and not true wisdom, so
that they will know a lot from you by hearsay, without assimilating,
and seem to know a lot, while remaining for the most part ignorant,
unbearable in communication; so they will become not wise, but
imaginary wise” [Plato. Selected dialogues..., 1965, p. 248-249].
Actually, apparently the ancient Gothic magicians conjured without
runes, since they memorized them by heart, over time they began to
write them down on runes, but when they became invalid, they had to
return to the oral tradition.
The
practical aspect of Gothic magic is interesting because it perfectly
complements its true content and functionality. In the ordinary mind,
magic seems to be a kind of lifesaver, something that can solve the
problems of civilization. In ancient Egyptian culture, the purpose of
magic was the ability to transform reality. One of the key aspects of
the Gothic series is an attempt to reflect on the problems inherent
in industrial and technogenic societies. In this path, functionally,
magic plays the same role in the game series as real technology. The
Gothic civilization, in which magic is actively used, experiences the
same problems as man-made civilization.
Firstly,
magic in Gothic is absolutely unable to withstand any of the key
problems of technogenic civilization, for example, exploitation. The
oppression of the colonists of Khorinis reaches such a climax that
the exploited do not even have hope of liberation. Nadezhda failed to
leave the confines of Pandora's box in the world of Gothic. Secondly,
magic does not contribute to moral development, which can be judged
in any part of the series by local customs. And finally, the very
presence of a concentration camp in the form of a colony embodies all
the horror of what technogenic civilization carried within itself. It
is noteworthy that Innos, whose symbol is fire, is the patron of
civilization in the Gothic series. This is an allusion to the fire of
Prometheus. And magic is not able to solve the problems that the fire
of Prometheus brings with it, therefore it seems that functionally
the magic of Gothic is no different from technology.
Gothic
is a stunning example of how to implement in fantasy a reflection on
the topic of the civilizational path of human development and will
not run into the opposition of technology and magic. People
themselves are to blame for all the ills of civilization. And these
troubles have to be solved through the manifestation of the Hegelian
Spirit, which itself brings disasters. It should be noted that the
awareness of this aspect is demonstrated in the second part of the
series during the dialogue with the water magician Vatras, when they
make it clear that in general the actions of the protagonist do not
lead to the triumph of goodness and order, but only increase the
suffering of people: the collapse of the barrier over the valley of
the mines led to an increase banditry in Khorinis. Another example is
how Xardas at the beginning of the second part connects the
appearance of dragons with the defeat of the Sleeper. This is the
whole essence of the dialectics of the spirit. And the developers
themselves, at the end of the third part of the series, offer the
Spirit to leave this world as the only solution to the problems of
the Gothic world. This poses one of the most important problems of
Gothic - soteric. For universal salvation in the world of Gothic, the
disappearance of the Hegelian Spirit is necessary.
MESSIAH
Next,
it is necessary to describe in more detail and reveal the essence of
the phenomena directly inside the colony. According to the plot, the
nameless hero, the protagonist of Gothic, is sentenced to hard labor
in the mines of Khorinis. Here the most important moment in the
entire narrative occurs: the main fire magician, a servant of Innos,
does not allow the judge to voice the crime committed by the
protagonist... Because he did not commit any offenses, since he is
sinless and innocent in essence. The nameless hero is the messiah who
is called to descend from Heaven, i.e. from the outside world to the
colony and atone for the sins of the convicts, freeing them from the
torment of imprisonment in the colony.
The
protagonist is also supposed to deliver a message to the magicians
who were imprisoned with everyone in the colony. It is obvious that
this message is an allusion to the Gospel, which is primarily
addressed to the servants of the gods, the magicians. It is necessary
to turn to the magicians who were the direct creators of the barrier
over the valley of the mines and are most responsible for the
creation of the colony. The Gothic magicians represent the image of
the Chaldean priests and are divided into congregations according to
the cults of the deities. Accordingly, there are congregations of
fire magicians, water magicians and necromancers, whose position,
however, in the first part is occupied by the gurus of the sectarian
camp. Twelve mages were represented in the creation of the barrier,
of which half were each from the congregations of fire and water
mages. The Gothic narrative is deeply Christian, because the
magicians are a reference to the Pharisees who rejected the Messiah;
Likewise, the colony's mages largely do not recognize the messianic
aspect of the protagonist, so, for example, when the nameless hero is
forced to use a mountain of New Camp ore in order to charge his
weapon and defeat the Sleeper, they in turn began to condemn him. It
is noteworthy that the first part of the series, of all possible
variations of magicians, can only be completed as a water mage, i.e.
the game takes into account the only possible form of reality of the
Spirit, which emphasizes him as an avatar of Adanos on the one hand
and the special position of the congregation of water mages on the
other. The water magicians, being closest to Adanos, did not
recognize him as their deity.
Another
important point is that the dozen magicians is a reference to the
Christian apostles of the twelve. On the one hand, this can be seen
as a deconstruction of the image of the apostles, then the message is
that the distinction between the Pharisees and the apostles is erased
in the world of Gothic; on the other hand, those who were called to
be apostles of the messianic activity of the spirit reject him,
thereby they were unable to accept the apostolic mission. From this
point of view, it turns out that the fact that they end up in a
colony is their punishment for the Fall, since they allowed to be
born, which is embodied in the existence of the colony, and therefore
were expelled from paradise, from the outside world, and became
doomed to imprisonment in your own creation. And in the colony itself
they again make a critical mistake when they reject the Messiah.
Two
magicians occupy a special position - Xardas and Milten. When he
first appears, Xardas appears as a fallen magician, a renegade who
left the cult of Innos and became a necromancer. His image refers to
Judas. Only, unlike the greatest traitor in history, he is one of the
central characters in the Gothic narrative. This is due to the fact
that the necromancer Xardas is a typical image of the sage Jung. He
represents the Logos in Gothic. As befits a sage, he appears at the
moment when there is a need for a radical solution to problems, which
entails turning to the sage, i.e. when the hero finds himself in a
hopeless situation [Jung K.G. Soul and myth..., 1996, p. 300].
A
similar moment is the collapse of the water mages' plan to destroy
the barrier, which is one of the key moments in the Gothic plot. It's
safe to say about Xardas that he seems completely typical of the
archetype. Firstly, he is not morally determined [Jung K.G. Soul and
myth..., 1996, p. 297-299]: in no part of the series is the ethical
aspect of the magician’s activity clear. Secondly, he instructs,
gives confidence to the hero in his chosenness, thanks to him the
hero acquires weapons to fight the Sleeper [Jung K.G. Soul and
myth..., 1996, p. 302-304]. In the second part of the series, he
actually revives the hero, which is typical for this archetype; in
general, he is the initiator of the beginning of all the events of
the Gothic plot [Jung K.G. Soul and myth..., 1996, p. 308-309]. But
the most important thing, but far from obvious, is that it is thanks
to his guidance that the protagonist encounters Ur-Shak, a rogue orc.
Ur-Shak
is one of the most interesting and underrated characters in Gothic.
This is a runaway orc slave who has experienced the hardships of
human civilization. At the same time, he was expelled from the orc
society, while being a representative of its higher strata: he was
one of the spiritual leaders of the orcs, shamans. This experience
allows him to be above the extremes of the gifts of Prometheus and
Epimetheus, clearly aware of all the pros and cons of both of them.
He has virtue: he is honest, he is open to dialogue, he is even
humane. It is thanks to this character that the rejected gift of
Epimetheus, the original wildness and harmony, is revealed. It was
thanks to his virtue that the protagonist was able to ultimately
defeat the Sleeper, revealing the secret of how to penetrate his
temple. The image of an orc allows you to think about what ideals the
nameless hero is fighting for, what is the value of the civilization
for the salvation of which he descended from heaven and is trying to
atone for the sins of the prisoners. Since the soteric aspect of
Gothic is essential, friendship is offered as a recipe for individual
salvation. So, for example, thanks to friendship, the hero was able
to put together focus stones for water magicians. Ur-Shak fully
affirms the value of friendship, its soteric aspect for people. This
is a reference to Enkidu from the saga of Gilgamesh, like whom the
orc introduces the hero to the delights and subtleties of the natural
world, denied by the very existence of civilization, the gift of
Epimetheus as opposed to the gift of Prometheus, thereby renewing him
and preparing him for future trials [Myths and legends of the peoples
of the world..., 2004, pp. 282-283].
Xardas
is definitely a wonderful character in all aspects. He is a former
fire mage who chose to serve not Innos, but Beliar. He embodies the
self-denial of fire. Jung, in describing the symbolism of fire,
reveals its internal dialectic: “Nothing can exist without its
opposite; the two were one at the beginning and will be one again at
the end... To stir up conflict is Lucifer's virtue in the exact
meaning of the word. Conflict generates fire, the fire of affects and
emotions, and like any other fire, this one has two sides: it burns
and at the same time gives light. Emotion, on the one hand, is the
alchemical fire whose heat brings everything into existence and whose
heat reduces all excess to ashes... on the other hand, emotion is the
moment when steel meets silicon, thereby striking a spark, for
emotion is the fundamental source of consciousness. Without emotions
there is no movement from darkness to light or from inertia to
movement” [Jung K.G. Soul and myth..., 1996, p. 233-234]. The
Heraclitean opposition of rationality and emotionality arises again.
Logos, symbolized by fire or Innos, naturally generates its own
negation, in this case in the form of the symbolism of darkness and
Beliar, which is why Xardas is so harmonious with the Hegelian
spirit, because it is its direct product, like the voice of Logos.
The existence of both Xardas and the nameless hero are manifestations
of the Spirit in the Gothic series.
But
Xardas has a counterpart in the form of the protagonist's friend
Milten. But if the first is an old and experienced necromancer, then
the second is a young and inexperienced fire magician. But they have
one thing in common: rationality. Milten is probably similar to the
young Xardas. But their main difference is that Milten is not alien
to such a value as friendship. He has an inherent imperative to
altruistically help his friends and the protagonist, thereby
overcoming the depravity of his inherent rationalism. This allowed
him to escape death in the first part of the series, when fire mages
were eliminated in the Old Camp after the collapse of the Old Mine,
i.e. when the heart of Promethean civilization stopped. Friendship
and its soteric aspect have no value for Xardas, who perceives the
nameless hero as a tool, therefore his rationalism is destructive.
Xardas does not have the right to salvation, therefore he must leave
the world of Gothic, like the Hegelian Spirit that gives birth to
him. If the sage Xardas helps the hero prepare for the battle with
the Sleeper and acquires the necessary and sufficient weapon (the
sword Urizel), then only thanks to Milten and his friendliness, the
hero was eventually able to charge the weapon with the magical ore of
the New Camp. In this path, Milten is like Odysseus, who helped the
heroes, for example, steal palladium from besieged Troy [Legends and
myths of ancient Greece..., 1975, p. 355]. Thus, this emphasizes that
the recipe for individual salvation in the world of Gothic is
friendship.
CAMPS
Since
three main camps formed around the magicians, it is necessary to give
them a detailed description. The fire magicians took part in the
formation of the Old Camp, the New Camp was formed around the water
magicians, and the last camp was formed under the leadership of the
sectarian gurus. Actually, the three camps represent the three main
traditions of late ancient philosophy: the Old camp is Stoicism, the
New camp is Epicureanism, and the sect camp is Platonism.
The
first camp the player encounters is the Old Camp. It is his
representative, Diego, who becomes the first friend and mentor for
the protagonist. The purpose of the existence of this camp is to
fulfill the agreement with the royal authorities on the supply of ore
from the colony. On the one hand, this is due to wartime needs. On
the other hand, the order of things that led to the formation of a
colony in the valley of the mines is such that its very existence
requires the extraction of ore. As noted earlier, ore symbolizes the
heart of civilization and the possibility of a technogenic
development path. And this order must be continuously reproduced. It
is reproduction of a certain order that is the reason and purpose of
the existence of the Old Camp. This camp represents the Stoic
tradition.
A
succinct formulation of the key principle of the Stoic tradition is
that happiness lies in power over oneself, over one’s thoughts and
feelings. As Lucius Annius Seneca argued: “Those who have no
control over themselves, their lives are full of confusion and
anxiety, from which they are never free” [Seneca L.A. Moral letters
to Lucilius..., 1986, p. 226-227]. It is possible to rule over
oneself only if life activity is consistent with the order of nature
[Seneca Lucius Annaeus. Philosophical treatises..., 2001, p. 15]. To
do this, one must achieve a state of apathy, i.e. suppress emotions
such as fear, anger, etc. A Stoic must be wise, therefore
unperturbed, and as a result, there should be no place for unforeseen
events in his life: fortune has no power over a Stoic [Seneca Lucius
Annaeus. Philosophical treatises..., 2001, p. 16]. The life of a
Stoic is a voluntary submission to the order of things, to the Logos.
The obligation of the Logos is presented as a necessity and a
universal eternal law of nature. It includes, for example, imminent
death or suffering. Therefore, a Stoic is obliged to accept and
realize the need for world order and follow the will of the Logos:
“whoever complains, cries and groans, not wanting to carry out
orders, is forced by force and dragged against his will where he
needs to go” [Seneca L.A. Moral letters to Lucilius..., 1986, p.
25]. As Marcus Aurelius Antoninus wrote: “Voluntarily entrust
yourself to the spinner Clotho and do not interfere with her sewing
you into whatever fabric she pleases” [Marcus Aurelius Antoninus.
Reflections..., 1985, p. 21].
Any
activity of a Stoic must have a goal [Marcus Aurelius Antoninus.
Reflections..., 1985, p. 12]. In this path, each follower of this
tradition must perform his own activities as efficiently as possible,
since they are consistent with the world order as a whole; and it is
especially desirable that the activity be of a public nature, i.e.
was political, directly aimed at the common good: maintaining the
general world order.
The
world order must be maintained and reproduced, because, although the
Logos is total, changes are continuously occurring within [Marcus
Aurelius Antoninus. Reflections..., 1985, p. 9]. To fulfill his duty,
a sage must be moderate, therefore he must be apathetic in relation
to pleasures, suppressing his own irrational desires and needs. A
Stoic must dominate his own needs and live as if every day is his
last: “if we carefully preserve all our natural abilities and
bodily gifts, but at the same time do not worry too much about them,
knowing that they are given to us for one day and they still can’t
be held forever; if we do not slavishly serve them, putting ourselves
into someone else’s power; if all the good fortunes and pleasures
that befall our body take their rightful place in us, which is
occupied by lightly armed and auxiliary troops in a military camp,
that is, they obey and not command, then all these benefits will
benefit the soul” [Seneca Lucius Annay. Philosophical treatises...,
2001, p. 18-19].
Actually,
Logos in the world of Gothic must ensure the extraction of ore or, in
other words, the preservation and maintenance of civilization. Doing
the will of the Logos is the highest virtue of the sage according to
the Stoic tradition. The community of the Old Camp is the only one in
the colony that is completely subordinated to the reproduction of the
established order, based on merciless exploitation and iron
discipline. The structure of the camp is a rigid hierarchy headed by
the authoritarian leader Gomez, which fits within the framework of
tradition, since, as Seneca argued, people for the most part do not
have sufficient virtue, therefore the majority are not able to make
the necessary decisions on public issues [Seneca Lucius Annaeus.
Philosophical treatises..., 2001, p. 14].
The
point is not that Gomez is particularly authoritarian, since he is
not the only mining baron in the camp, but that the Stoic ideal seems
extremely militaristic in its spirit: the Stoic, like a warrior,
wherever he is, feels, as Marcus Aurelius wrote, in enemy territory
[Marcus Aurelius Antoninus. Reflections..., 1985, p. 12]. And it is
very symbolic that the fire magicians or priests of Innos settled in
this particular camp. Innos, symbolizing the order that the Old Camp
so assiduously reproduces, for as the Stoics asserted: “There are
things that we are supposed to endure, for such is the order
established in the universe; they must be accepted without losing the
presence of mind: after all, we have taken an oath - to bear our
mortal fate and not to upset our ranks because of what is not in our
power to avoid; we were born under royal power: to obey God is
freedom” [Seneca Lucius Annaeus. Philosophical treatises..., 2001,
p. 25-26].
The
typical Stoic characters in the Gothic world are Diego and Torus, the
gatekeeper of the Old Camp. The first deals with the problems of
adaptation of newcomers to the colony. And he performed his duties
with dignity, in fact, as the player is convinced of directly. Diego
did everything in his power within the resources available to him. A
Stoic is obliged to do the maximum that he can do, based on his own
competencies and capabilities. He had a clear goal: to help newly
arrived prisoners. But Diego revealed himself most strongly as a
stoic sage in the second part of Gothic, when, having escaped from
the colony, he told the inhabitants of Khorinis about the dragons in
the valley of the mines, for which he was exiled back there as part
of an expedition of paladins. He could have lied and thereby avoided
this fate, but he acted honestly, talking about the danger posed by
the former colony. He did the best he could in the current situation,
like a true stoic. Another example is Torus. He selflessly served as
the guard of the Old Camp. He possesses the fullness of the Stoic
virtues: he is reasonable, calm and fearless. It is impossible to
pass by this gatekeeper, since he conscientiously performed his
duties. In fact, he is the perfect guardian. He is characterized by a
single goal-setting - the protection of the entrusted object, like
the Old Camp, Raven's camp from the second part of Gothic, or serving
as a guard to the occupying government from the third part. He has
been so successful in fulfilling the will of the Logos that he
literally does not see the meaning of life outside of service.
Although he deserved to be saved at the end of each game in the
series, he experienced his own little end of the world each time due
to the appearance of the Hegelian spirit in the form of the
protagonist who interrupted his ministry. Such selfless service
recognizes the possibility of salvation, but this method is not
effective enough; in this path, the image of Diego once again shows
that friendship is the most effective method of individual salvation.
The
peculiarity of Gothic is that, while demonstrating different
traditions of philosophy and their ideals, there is appropriate
criticism of them. Thus, the economy of the Old Camp is based on the
slave labor of miners, who occupy perhaps the lowest position in the
food chain of the colony as a whole. Stoicism calls for judging
people based on their virtue, and in this path the tradition calls
for treating slaves as equals to freemen; but within the framework of
tradition, rather, free people are considered no better than slaves,
since they are slaves of their own vices and lusts [Seneca L. A.
Moral letters to Lucilius..., 1986, p. 99]. Behind the deep morality
that is declared by tradition, lies an arrogant hypocrite who does
not hesitate to justify the immorality of the exploitation of slaves,
for as Seneca argued: “whoever voluntarily fulfills the command is
spared the bitterest part of slavery: doing what you don’t want;
unhappy is not the one who does according to orders, but the one who
does against the will; let us teach our soul to want what
circumstances require” [Seneca L.A. Moral letters to Lucilius...,
1986, p. 117]! If you consistently follow the practice of Stoicism,
then exploitation is a necessity, which should be perceived as the
direct will and obligation of the Logos, and therefore is a good; it
turns out that the exploited person needs to accept his position and
perform his functions, of course, as efficiently as possible.
There
is a downside to being a stoic prude. Slavery, exploitation and
oppression of the lower classes on the one hand, but perhaps the
upper classes on the other hand are highly moral? The old camp is the
only one who receives the benefits of the outside world, i.e. from
Paradise. Ore barons lead a prosperous life, owning any desired
benefits and receiving corresponding pleasures. The Congregation of
Firebenders, in turn, is a closed community that has virtually no
interaction with the rest of the camp. The Stoic tradition to some
extent condemns luxury and wealth, since they are not consistent with
the ideal of apathy: wealth and all kinds of pleasures can prevail
over the mind, therefore it is necessary to observe the measure
[Seneca Lucius Annaeus. Philosophical treatises..., 2001, p. 23]. But
it is precisely here that the hypocrisy of Stoicism lurks, when life
in accordance with the provisions of tradition is recognized as
excessively difficult, then the very attempt to live like a Stoic
sage is assessed as a feat: “respect great daring in others, even
when they end in failure; this is a noble cause: to make attempts, in
accordance not with one’s own strengths, but with the capabilities
of one’s nature; to rush upward and nurture in the soul plans so
grandiose that even those who are decorated with the greatest
spiritual gifts cannot carry them out” [Seneca Lucius Annaeus.
Philosophical treatises..., 2001, p. 29]. Wealth, in principle, is
indifferent to the sage, but if the Logos makes it possible to
possess it, then it is a sin to refuse, because wealth opens up new
opportunities for the manifestation of virtue, for example, mercy
[Seneca Lucius Annaeus. Philosophical treatises..., 2001, p. 32]. So,
according to tradition, there is nothing bad in the morals of the Old
Camp, since they serve the Logos, i.e. the king and Innos are
provided with ore supplies by any available means, and the wealth of
the ore barons are only gifts from Paradise for faithful service. “I
would prefer a brilliant palace to a dirty bridge... I would prefer
to walk in pretext than to flash my bare shoulder blades through
holes in rags... I would prefer to refrain from excessive gaiety than
to suppress excessive sorrow... I would prefer to win rather than be
captured. Yes, the whole kingdom of fortune will receive nothing from
me but contempt; but if given a choice, I will take the best;
everything that befalls me will turn into good, but I prefer that
something more convenient, pleasant and less painful for the one who
will have to turn it into good happens.” [Seneca Lucius Annaeus.
Philosophical treatises..., 2001, p. 35-36].
But
Gothic goes further in criticizing stoicism: the game universe itself
feels the hypocrisy of the Old Camp system. As noted earlier,
Stoicism is militaristic in spirit. This is why the Old Camp after
the Old Mine collapsed, i.e. The world order of the camp collapsed,
he started a war in the colony, capturing the mine of the New Camp.
Reproduction of world order requires radical measures. This is the
will of the Logos.
If,
according to the tenets of Stoicism, the Logos is immanent, then for
the sectarian camp it is transcendent. The sect camp represents the
Platonists of the colony. This tradition is based on the rigid
opposition of immanent and transcendental. Primacy in this case
belongs to the transcendent. Many objects of reality are only a
semblance of genuine transcendental essences, eidos [Plato. State...,
2015, p. 329]. Any eidic essence is permanent and unchanging, while
immanent objects are changeable and impermanent [Plato. Selected
dialogues..., 1965, p. 168]. Then human souls, being eidic in nature,
are immortal and unchangeable [Plato. State..., 2015, p. 345-346].
But since man is immanent, he must become as similar to the
transcendent as possible. And since in the limit the transcendental
is the totality in the form of the divine, then assimilation to the
divine is necessary, which is possible thanks to virtue [Plato. Laws.
Post-law..., 2014, p. 165-166]. Within the framework of the
tradition, he distinguishes two classes of virtues: the first class
contains such virtues as health, beauty, physical strength and
wealth; second class – rationality, moderation, perseverance and
justice [Plato. Laws. Post-law..., 2014, p. 84]. It is essential that
the collective differs from the individual only in scale, then the
same set of virtues is inherent in both the individual and the
collective [Plato. State..., 2015, p. 80]. Through justice, the
assimilation of the divine by an individual or a collective to the
highest degree is achieved [Plato. State..., 2015, p. 348].
Fairness
is expressed in the following: each element of the system must
clearly perform one highly specialized function and at the same time
be fully provided with everything necessary for the successful
implementation of this function. At the level of the individual, this
is primarily rationality and order of thoughts; at the level of the
collective, this is expressed in the fact that each member of the
collective knows his place and performs highly specialized activities
[Plato. State..., 2015, p. 153-154]. The need for justice is due to
the fact that a person, like an instrument, is able to perform one
single activity as efficiently as possible [Plato. State..., 2015, p.
86]. But since the division of labor raises the question of the
distribution of benefits in the team, it is necessary to talk about
justice as a principle of distribution, so that everyone has
everything necessary to satisfy their own needs and successfully
perform activities. Only under the condition of a sufficiently
effective distribution of benefits will there be no reason for strife
within the team and friendship will reign between its members [Plato.
Laws. Post-law..., 2014, p. 130, 183, 185].
Needs
are the reason for the formation of groups [Plato. State..., 2015, p.
80]. That is why a sectarian camp is needed. This camp is organized
according to the Platonic ideal of structural organization, according
to which, due to the need for division of labor, it is divided into
three groups: farmers, guards and philosophers [Plato. State...,
2015, p. 155]. The ordinary sectarians of the camp correspond to the
farmers, the templars of the camp are obviously the guards, and the
gurus are the philosophers of the camp. Gurus are involved in the
transcendental, for they possess sacred knowledge about the essence
and existence of the Sleeper. Within the framework of the tradition,
it is argued that it is they who should have power, since their
striving for knowledge of the true, eidic, makes them the most
competent in matters of virtue [Plato. State..., 2015, p. 198].
Templars in the camp, in full accordance with tradition, are needed
only to protect the camp and carry out operations requiring combat
skills [Plato. State..., 2015, p. 138]. As for ordinary sectarians,
they mostly have no property or have it in almost equal quantities,
as a result, according to the provisions of tradition, conflicts
between them based on property inequality are impossible [Plato.
Laws. Post-law..., 2014, p. 175-176].
The
only entertainment in the sectarians' camp is smoking swampweed,
which apparently causes genuine religious ecstasy. Plato taught that
it is necessary to practice obtaining pleasure so that it does not
deviate the individual from performing virtuous actions [Plato. Laws.
Post-law..., 2014, p. 88]. The virtue of fortitude is not only to
endure difficulties and suffering, but also to experience pleasure
with equanimity: “directed pleasures and sufferings constitute
education” [Plato. Laws. Post-law..., 2014, p. 104]. In this path,
smoking swampweed is an excellent means for training in virtue and
fortitude. The value of the bogwort is recognized at the very top of
the camp hierarchy: Yuberian, the head of the sectarian camp,
carefully encourages the breeding and smoking of the bogwort. In
general, Huberian represents the ideal monarch of the Platonic
tradition, for the fewer people in power, the more effective it is
[Plato. Laws. Post-law..., 2014, p. 160].
The
Platonist must think about the eternal and transcendental and be in
full confidence that a reward awaits him, since the deity takes care
of those who lead a life of justice, and they will be rewarded
accordingly; otherwise, punishment awaits [Plato. State..., 2015, p.
348-350]. Platonism is built on lies. The Deity cannot but be blessed
and cannot cause harm, but if anyone doubts this, then such people
should be fought with all possible methods [Plato. State..., 2015, p.
94]. Platonism does not tolerate dissent. They will openly lie to
their followers about the divine, the sacred, the transcendental and
true state of things in reality. It is perfectly acceptable to lie
about the fact that people are nothing more than dolls of deities, if
this promotes abstract virtue, so that people voluntarily follow it,
consciously [Plato. Laws. Post-law..., 2014, p. 97, 115]. A white lie
is a blessing, like medicine in the hands of a doctor [Plato.
State..., 2015, p. 103]. Lies are total within the framework of the
practical aspect of the Platonic tradition: they simply cannot work
otherwise. Platonism in practical application is totalitarian, which
fully represents the camp of the totalitarian sect of the Gothic
world.
The
last camp is the New Camp. This camp represents, subjectively, the
most interesting late antique tradition - the Epicurean. The key
aspect of the Epicurean tradition lies in the strict opposition of
the categories of necessity and freedom and in the attempt to apology
the latter. The basic principle of the tradition is the clinamen: the
arbitrary deviation of an atom from a straight path. According to the
canon of tradition, any phenomenon has a reason for its occurrence.
Epicurus adopted from Democritus and his teacher Leucippus the
doctrine of atoms, which includes the position of vortices: all the
variety of objects of reality are vortices of atoms. Since it is
necessary to prescribe the cause of the emergence of vortices and how
atoms moving in space rectilinearly in a strictly given direction
could interact with each other, the principle of clinamene was
formulated.
The
principle of clinamen denies necessity and embodies true freedom and
pure chance, therefore the main maxim of Epicureanism has the
following formulation: “Necessity is a disaster, but there is no
need to live with necessity” [Materialists of Ancient Greece...,
1955, p. 219]. But if clinamen at the atomic level is an accident,
then at the level of consciousness, thanks to it, free will becomes
possible [Titus Lucretius Car. On the nature of things..., 1958, p.
66]. But the matter is not limited to the apology of free will:
within the framework of the tradition, the most important Epicurean
values, such as ataraxia, friendship and social conventions, are
based on the principle of clinamen [K. Marx, F. Engels. Works...,
1975, p. 97-98, 176].
The
key value of the Epicurean tradition is ataraxia, equanimity of
spirit, a state in which nothing can disturb, distract or involve in
any external activity, the achievability of which is possible only
through knowledge of reality as it really is, and the reasons for the
diversity of phenomena and getting rid of false ideas about things
[Gassendi, Pierre. Works..., 1966, p. 111, 114]. Getting rid of false
delusions includes an attitude towards the divine as the embodiment
of ideal ataraxia, therefore the transcendental is fundamentally
unable to influence mortals: the divine is blissful and
self-sufficient, does not need anything and is not involved in any
activity [Materialists of Ancient Greece..., 1955 , With. 209]. The
transcendent is brought out in the intermundium, beyond the
boundaries of the universe, and there is nothing to do with the
immanent [K. Marx, F. Engels. Works..., 1975, p. 174]. For this
reason, water magicians could not recognize the Spirit in the
protagonist, since its very appearance is unnatural according to the
provisions of tradition.
The
desire, like the divine, for ataraxia is possible thanks to a social
convention that clearly fixes the rights and powers of the
contracting parties, because only under this condition is the absence
of the possibility of involvement in unnecessary and unwanted
activities and protection from potential harm in case of offenses
guaranteed, as well as justice is ensured [Materialists of Ancient
Greece..., 1955, p. 217]. Negotiability and compliance are the most
important virtues of Epicurean social practice. It is important that
to achieve ataraxia, distancing from macrosociety is required: social
upheavals, political actions, economic crises, various kinds of
propaganda, etc. should not worry the Epicurean, and he should not
get involved in them [Materialists of Ancient Greece..., 1955, p.
222]. In contrast to this, friendship and microsocial connections are
of inestimable importance. The Epicurean tradition emphasizes the
great importance of friendship as a necessary condition for ataraxia
and a happy life [Materialists of Ancient Greece..., 1955, p. 216,
220].
Friendship
is a necessary condition for ataraxia, but not sufficient. A sage
must be content with a small amount of goods necessary for life
[Materialists of Ancient Greece..., 1955, p. 222-223]. The sage must
discard false unnatural desires and needs, such as the desire to
possess wealth. Ataraxia is a condition in which there is no
suffering; the fact of satisfying needs does not have value in
itself, but the situation when there are no needs has value. For
example, the need for food: bliss lies not in the consumption of food
directly or in the consumption of delicious dishes, but in the
absence of hunger. This is called Epicurean katastematics.
The
new camp was founded on the grounds that there was no need for slave
labor in the mines to supply ore to the king; instead, you can try to
find out the real reasons for the emergence of such a terrible
barrier over the colony, thanks to the activities of the congregation
of water magicians, and get out to freedom. This requires the
infrastructure of a separate camp. The social convention of the New
Camp implies respect for every prisoner, the creation of a friendly
atmosphere where everyone voluntarily works for the sake of
liberation. Finally, free communication within the camp is
guaranteed, such as the possibility of unhindered dialogue with camp
leader Lee.
General
Lee, in fact, despite the fact that he is the leader of the New Camp,
is not an epicurean. He is driven by only one goal: revenge. He wants
to get out of the colony to take revenge on his offenders, including
the king. General Lee is, however, a Stoic. But, if we turn to the
classics of the Stoic tradition, then, for example, Lucius Annius
Seneca spoke of Epicurus as follows: “It is not Epicurus who
encourages them to indulge in the excesses of luxury: devoted only to
their own vices, they hasten to cover them with the cloak of
philosophy... They are not able to appreciate how sober and dry is
what Epicurus calls pleasure (at least I, I swear by Hercules,
understand it this way)... I myself believe - and in this I disagree
with my colleagues - that the teaching of Epicurus is sacred and
correct, and if you approach closer to him, then it’s very sad”
[Seneca Lucius Annaeus. Philosophical treatises..., 2001, p. 22-23].
In general, it is normal for Epicurean gardens to be headed by a
non-Epicurean, as long as this does not contradict the sacredness of
social convention. The image of General Lee is a reference to the
image of Andy Dufresne from The Shawshank Redemption. But if Lee
inherited stoic principles from him, then he inherited the manner of
blaming the king and his retinue for defeats in the war and his own
fate from the German field marshals. The war with the orcs is
developing sadly for the kingdom. Who is guilty? Of course the king.
If it weren’t for that one, then the royal generals would have
shown how to fight. Mirtana’s disasters are clearly caused by the
fact that the king became arrogant and overestimated his own strength
after a series of victories [Manstein E. Lost victories..., 1999, p.
336-337]. The terrifying cruelty of the king towards his subjects,
due to which he decided to defeat the orcs, is not capable of
bringing final victory in the war [Guderian G. Memoirs of a
Soldier..., 2012, p. 523]. Sacred revenge became the goal of life for
General Lee. Firmness in the pursuit of achieving a set goal is
another recipe for individual salvation in the Gothic seria.
The
strength of the New Camp is unity that is based on friendliness. And
thanks to this, in fact, it was the only camp that managed to
maintain the organization after the fall of the barrier, forming a
corps of mercenaries. But they failed to maintain the friendship of
the team.
Since,
according to the Epicurean tradition, social convention is the basis
of social cooperation, it is permissible that a collective can agree
that it is quite appropriate to engage in robbery. By this logic,
members of the New Camp robbed the provisions of the Old Camp. The
consensus of the collective determines the norms of behavior. A
system is perfect if everyone who signs the convention consistently
adheres to it. But what happens if one of the team members turns out
to be a moral monster and does not fully comply with the convention?
Criticism
of epicureanism in the Gothic series accelerated in the second
part of the series, when such characters as Silvio and Bulko were
among the mercenary corps. Since they signed the social contract,
others recognize them as friends, but they are clearly abusing their
position. Since, according to the provisions of tradition, the
convention is sacred, and they signed it, then in fact any claims
against them are groundless. In the end, both went to the valley of
the mines to hunt dragons, which, one might say, became the final
verdict on the organization of the New Camp.
The
problem of what to do in the case when formally the parties to the
convention are capable of contracting, but in fact are morally unable
to fulfill it, has no solution within the framework of Epicureanism.
This problem, by the way, has not been solved even in modern forms of
liberalism, within which social convention, similar to Epicureanism,
has a high value. The only possible solution to the problem is to
remove the moral aspect by turning to natural law, for example, in
the form of universal human rights. But in this case, natural law
loses its metaphysical meaning and is reduced to a specific form of
positive law, designed to correct other positive norms. Then the
tradition that declares freedom to be the main value turns into one
of the most terrible and totalitarian ideologies.
All
three traditions agree on one thing. All three traditions exalted
virtue; all three traditions called for turning to philosophy in
order to achieve a happy and serene life; all three argued that one
should live in accordance with nature. But all three traditions
differ radically in particulars. The legacy of late ancient
philosophy is perfectly represented in Gothic. On the one hand, given
the fact that the colony is a closed space, it is highly likely that
any real social organization within such a space would be similar to
the camp system of the Khorinis colony. On the other hand, recently
in our reality the practices of ancient philosophies are becoming
increasingly popular, therefore it is necessary to have an idea of
their principles and problems [Ado P. What is ancient philosophy?...,
1999, p. 293-295]. Because the potential of ancient philosophy will
never be exhausted. As K. Marx argued, ancient philosophers will
forever remain our teachers [K. Marx, F. Engels. Works..., 1975, p.
119].
SLEEPING
What
is the point at which it becomes possible to unequivocally state that
the protagonist accepts the role of hero and chosen one? In Gothic,
such a moment is the act of rebirth of the hero.
Gothic
plays on the Orphic narrative several times, the essence of which is
rebirth, thanks to which a relationship with the divine is possible.
According to the Orphic tradition, human nature is dualistic: there
are divine, Dionysian, and sinful, material, titanic principles
[Aegean pre-philosophy, 1970, p. 126, 128]. The goal is to cleanse
human nature from the sinful component and reveal the divine [Aegean
pre-philosophy, 1970, p. 128]. But since for this the soul undergoes
many acts of rebirth, each time finding itself again captive in a
vicious reality, in the human body, it is necessary to interrupt the
cycle of rebirth, thereby finally earning godlikeness [Aegean
pre-philosophy, 1970, p. 128-129].
The
hero's journey to the afterlife is an essential moment of any myth.
Thus, Hercules, Odysseus, and Orpheus descended into Hades; An
Akkadian-Sumerian myth tells of the captivity of Ishtar and Dumuzi in
the afterlife; the Egyptian myth about the solar boat of Ra passing
along the underground river Duat and many other myths from various
cultures. The descent into the afterlife and subsequent return
represents an act of rebirth of the hero, his renewal and formation.
Particularly indicative in this path is the myth of the rebirth of
Osiris, when he acquires new essential qualities for himself as the
ruler of the afterlife [Myths and legends of the peoples of the
world..., 2004, p. 89].
The
nameless hero of the Gothic series experiences an act of rebirth
twice: the first time when he descends into the Old Mine and for the
first time enters into battle with chthonic creatures in the form of
crawlers, and the second time when he defeats the Sleeper and returns
to life as Xardas.
The
descent into the depths of the Old Mine is seen as the beginning, in
fact, of the Gothic plot itself, since up to this point the
protagonist is not a hero at all, but a typical prisoner of the
colony. But thanks to a heroic act in the form of a journey into the
depths of the mine, he, overcoming chthonic forces, is reborn and
reveals the divine principle within himself. A journey into chthonic
space is similar to the act of initiation of a hero [Eliade M.
Selected works..., 2000, p. 155].
This
is confirmed by the fact that only after the rebirth of the hero it
becomes possible to carry out a ritual, the essence of which is the
repetition of the act of cosmogony of the colony [Eliade M. Selected
works..., 2000, p. 29], which is expressed in the collection of focus
stones for magicians. Carrying out such a ritual is possible only
under the condition of victory over the chthonic forces, the goal of
which is not the ordering of the cosmos, but a return to Chaos
[Eliade M. Selected works..., 2000, p. 148].
Perhaps
the most interesting point is the question of why the main antagonist
of the first part is called the Sleeper? What is the meaning of this
name? The answer to this question entails two hypotheses.
The
first hypothesis, multitude of events of the
Gothic game are a dream of the main character. Since the moment the
main character enters the colony, he is beaten by local prisoners, it
is possible that he is exhausted. And at that moment he dreamed his own
adventure in the Valley of Mines. The hypothesis is so brilliant that it
cancels the entire
essence of the games, as well as everything in this topic.
Second
hypothesis. Since the nameless hero represents the manifestation of
the Hegelian Spirit, he is absolutely free; freedom appears as fear,
as the possibility of possibility [Kierkegaard, Soren. Fear and
trembling..., 2010, p. 166], such as the ability to choose a camp or
friends, for example. Fear as a passionate desire for adventure and
travel [Kierkegaard, Soren. Fear and trembling..., 2010, p. 159].
Fear and freedom are what moves the hero and the Spirit to achieve
feats. S. Kierkegaard elegantly called the feeling of fear dreams of
the spirit [Kierkegaard, Soren. Fear and trembling..., 2010, p. 158],
which is fully represented in the image of the Sleeper: this chthonic
creature embodies the a priori desire for heroism. In other words,
Sleeper is a euphemism for the player's anticipation of epic and
heroic events in the game.
As
a result of defeating the Sleeper, the hero is reborn a second time.
But in this case, a situation arises when the Spirit manifests its
own dialectical nature: by doing good, it brings evil into the world.
The victory over the Sleeper awakened the dragons, and the victory
over them led to defeat in the war with the orcs. This emphasizes the
soteric aspect of the Gothic series. If for individual salvation it
is enough to be faithful to friendship, and otherwise at least adhere
to the conscientious fulfillment of one’s own duties or have
firmness in goal-setting, then universal salvation is possible
subject to the disappearance of the Hegelian spirit.
CONCLUSIONS
So,
the world of the Gothic series is a coherent cosmic space, including
three main levels of the universe (celestial, chthonic and real) and
three key centers, represented by a system of camps. All three camps
represent the three main late antique traditions of philosophy with
corresponding criticism of their doctrines. It should be noted that
Gothic is apolitical, since none of the communities represented in
the games pursues the achievement of the common good. The key idea of
Gothic is the opposition of the gifts of Prometheus and Epimetheus,
which is embodied in the insoluble conflict between the technogenic
civilization of people and natural harmony in the form of the wild
orc people. The Gothic narrative is deeply Christian, therefore one
of the central problems is soteric. The Gothic series offers
friendship, responsibility and diligence, as well as determination as
recipes for individual salvation. A necessary condition for
collective salvation is the elimination of the Hegelian spirit.
REFERENCES
- Платон. Собрание сочинений в 4 т. Т. З / Пер . с древнегреч.; Общ. ред. А. Ф. Лосева, В. Ф. Асмуса, А. А. Тахо-Годи; Авт. вступ. ст. и ст. в примеч. А. Ф. Лосев; Примеч. А. А. Тахо-Годи. — М.: Мысль, 1994. — 654 с.
- Виц Б. Б. Демокрит. — М.: Мысль, 1979. — 212 с.
- Италийская философия / Чанышев А.Н. — М.: МГУ, 1975. — 216 с.
- Элиаде М. Избранные сочинения: Миф о вечном возвращении; Образы и символы; Священное и мирское / Перев. с фр. — М.: Ладомир, 2000. — 414 с.
- Экономика и религия / Ф. Капелюш. — Москва; Ленинград: Гос. изд-во, 1927 (Л.: тип. Печатный двор). — 141 с., 3 с. объявл.
- Платон. Избранные диалоги. Перевод с древнегреческого. — М.: Художественная литература, 1965 — 442 с.
- Юнг К.Г. Душа и миф: шесть архетипов. Пер. с англ. — К.: Государственная библиотека Украины для юношества, 1996. — 384 с.
- Клаузевиц К. О войне / Пер. с нем. А. Рачинского.,— М.: Издательская корпорация “Логос”; Международная академическая издательская компания “Наука”, 1994, — 448 с.
- The “total” war. / Ludendorff E., Lawrence H., — London: “Friends of Europe”, Publications № 36, 1936 p. 30
- Дигесты Юстиниана / Перевод с латинского; Отв. ред. Л.Л. Кофанов. Т. I. – 2-е изд., испр. – М.: Статут, 2008. – 584 с.
- Аристотель. Сочинения в четырех томах. Том 4 / Пер. с древнегреч. и ред. А.И. Доватура, — М.: Мысль, 1983.,— 830 с.
- Томас Гоббс. Сочинения в двух томах. Т.2 / Сост., ред., авт. примеч. В. В. Соколов; Пер. с лат. и англ. М.: Мысль, 1991. 731 с.
- Диалоги о государстве — о законах / Марк Туллий Цицерон; Сост.: И.Н. Веселовский, В.О. Горенштейн, С.Л. Утченко; Отв. ред.: С.Л. Утченко. — М.: Наука, Ладомир, 1994. — 223 c.
- Фома Аквинский. Сумма теологии. Т.IV. Первая Часть Второй Части. Вопросы 68-114. / Пер. с лат. Под ред. Н. Лобковица, А. В. Апполонова. — М: Книжный дом «ЛИБРОКОМ», 2012. — 688 с.
- Фома Аквинский. О королевской власти к королю Кипра, или О правлении князей / пер. А. В. Марея // Социологическое обозрение. 2016. Т. 15, № 2. С. 96–128.
- Локк Дж. Сочинения: В 3 т. / Пер. с англ. и лат. Т. З / Ред. и сост., авт. примеч. А. Л. Субботин. — М.: Мысль, 1988. — 668 с.
- Patriarcha; or the Natural Power of Kings. By the Learned Sir Robert Filmer Baronet. — London: Richard Chiswell, 1680. — 13 p.
- Гегель Г. В. Ф. Философия права. // Пер. с нем.: Ред. и сост. Д. А. Керимов и В. С. Нерсесянц; Авт. вступ. ст. и примеч. В. С. Нерсесянц. — М.: Мысль, 1990. — 524 с.
- Аристотель. Метафизика / Пер. с др.-греч. П. Д. Первова и В. В. Розанова.,— М.: Институт философии, теологии и истории св. Фомы, 2006,— 232 с.
- Наука логики: в 3-х т. Т. 2. Учение о сущности / Г. В.Ф. Гегель ; Ред. М. М. Розенталь ; АН СССР, Ин-т философии. — М. : Мысль, 1971. — 248 с.
- Гегель Г. В. Ф. Философия права. // Пер. с нем.: Ред. и сост. Д. А. Керимов и В. С. Нерсесянц; Авт. вступ. ст. и примеч. В. С. Нерсесянц. — М.: Мысль, 1990. — 524 с.
- Рак И. В. Египетская мифология. — М.: ТЕРРА — Книжный клуб, 2004. — 320 с.
- Платон. Избранные диалоги. / Пер. с др.-греч. А. Егунова; сост., вступ. ст. и ком. В. Асмуса. — М.: Художественная литература, 1965 — 442 с.
- Мифы и легенды народов мира. Древний Египет / И. В. Рак; Месопотамия / А. И. Немировский, Л. С. Ильинская.— М.: Литература, Мир книги, 2004.— 432 c.
- Легенды и мифы древней Греции. Пособие для учителей. Изд. 5-е. / Н. А. Кун. — М.: «Просвещение», 1975. — 463 с.
- Сенека Луций Анней. Философские трактаты / Пер. с лат., вст. ст., коммент. Т.Ю. Бородай. – Спб.: Алетейя, 2001. – 400 с.
- Сенека Л. А. Нравственные письма к Луцилию; Трагедии / Пер. с лат. и вступ. статья С. Ошерова; Сост. и научн. подгот. текста М. Гаспарова; Коммент. С. Ошерова и Е. Рабинович.— М.: Худож. лит., 1986.— 543 с.
- Марк Аврелий Антонин. Размышления / Пер. А.К. Гаврилова., — Ленинград: Наука, 1985, — 246 с.
- Платон. Государство / Пер. с древнегреч. А.Н. Егунова., Вступ. ст. Е.Н. Трубецкого., Коммент. В.Ф. Асмуса., Примеч. А.А. Тахо-Годи. — М.: Академический проект, 2015. — 398 с.
- Платон. Законы. Послезаконие. Письма / Платон ; [вступ. ст. Я. А. Слинина]. — Спб: Наука, 2014. — 519 с.
- Платон. Избранные диалоги. М.: Художественная литература, 1965. — 440 с.
- Материалисты Древней Греции. Собрание текстов Гераклита, Демокрита и Эпикура / Общ. ред. и вст. ст. Дынник М.А. – М.: Государственное издательство политической литературы, 1955. – 239 с.
- Гассенди, Пьер Сочинения в 2-х томах. Т. 1. / Ред. и вст. ст. Е. П. Ситковского., Пер. с лат. А. Гутермана. – М.: «Мысль», 1966. – 431 с.
- Тит Лукреций Кар. О природе вещей / Пер. с лат., вст. ст. и ком. Ф. А. Петровского. – М.: Издательство АН СССР, 1958. – 260 с.
- К. Маркс, Ф. Энгельс. Cочинения. Т.40. Изд. Второе / М.: Изд. политической литературы, 1975 — 728 с.
- Манштейн Э. Утерянные победы / Сост. с. Переслеrин, Р. Исмаилов. — М.: ООО "Фирма "Издательство АСТ"; Спб.: Теrrа Fantastica, 1999. — 896 с.
- Гудериан Г. Воспоминания солдата / Гейнц Гудериан. — М.: Вече, 2012. — 560 с.
- Эгейская предфилософия. / А. Н. Чанышев — М.: МГУ, 1970. — 240 с.
- Адо П. Что такое античная философия? / Перевод с французского В. П. Гайдамака. — М: Издательство гуманитарной литературы, 1999. — 320 с.
- Кьеркегор, Серен. Страх и трепет / Пер. с дат. Н.В. Исаева, С.А. Исаев. — М.: Культурная революция, 2010, — 488 с.
- Irwin W., Conard M. T., Skoble A. J. The Simpsons and Philosophy: the D'oh! of Homer. Blackwell Publishing. The Blackwell Philosophy & Pop Culture Series, 2001.
Comments
Post a Comment